The Fabio Paris Art Gallery opened in Brescia in May 2000.
Its exhibition programming is not centered around any one form of expression or specific area, instead reflecting the variety and complexity of the contemporary artistic panorama. The Fabio Paris Art Gallery selects and presents works that talk about the present: in a period when the relationship between man and the environment and culture is constantly being redefined by new discoveries, new technologies and new intellectual paradigms.
Fabio Paris Art Gallery cooperates with museums and other commercial galleries to promote its artists exposure outside Brescia. It also publishes catalogues and artist monographs to provide a precise and rigorous context in which its artists can be viewed.
Via Alessandro Monti 13, Brescia (BS), Italia
Mobile +39 0303756139 – Fax +39 0302907539
The galleries [DAM]Berlin and [DAM]Cologne are parts of an overall concept of imparting art that is exclusively dedicated to the influence of the computer and the digital in art and society. We are especially interested in the contextual examination of this media and/or new artistic forms.
Since 2003, we have presented in our gallery in Berlin-Mitte and since 2010 also in Cologne young contemporary positions as well as pioneers in the field of digital media, generating a broad range of results. Further components of the [DAM] project are the online-museum www.dam.org, on the web since 2000, and the dam digital art award [ddaa] www.ddaa-online.org (former d.velop digital art award), which we have given since 2005.
In 2010, our book “The World of Digital Art” (hardcover incl. DVD) was launched, an introductory book featuring numerous images – available in 5 languages.
Lillian Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality and Multimedia. Her work was recognized for its aesthetic success and was the first in this medium to be acquired by The Museum of Modern Art. Her contributions in starting a new field of endeavor in the arts, art analysis, and the field of virtual reality have been recently awarded Computer-World Smithsonian Awards.
Schwartz began her computer art career as an offshoot of her merger of art and technology, which culminated in the selection of her kinetic sculpture, Proxima Centauri, by The Museum of Modern Art for its epoch-making 1968 Machine Exhibition.
She then expanded her work into the computer area, becoming a consultant at the AT&T Bell Laboratories, IBM’s Thomas J. Watson Research Laboratory and at Lucent Technologies Bell Labs Innovations. On her own, and with leading scientists, engineers, physicists, and psychologists, she developed effective techniques for the use of the computer in film and animation.